![]() ![]() ![]() This article discusses key porting issues. When you port an app to DXGI and Direct3D 10.x and Direct3D 11.x, you need to take some considerations into account to ensure that the process runs smoothly. From the perspective of a Direct3D 9 programmer, DXGI encompasses most of the code for enumeration, swap-chain creation, and presentation that previously was packed into the Direct3D 9 APIs. Microsoft DirectX Graphics Infrastructure (DXGI) is a new subsystem that was introduced with Windows Vista that encapsulates some of the low-level tasks that are needed by Direct3D 10, 10.1, 11, and 11.1. DirectX Graphics Infrastructure (DXGI): Best Practices ![]()
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