![]() ![]() Set ogre_health 200 // set health value of this monster type. Set knight_health 75 // set health value of this monster type. ![]() Set hellknight_health 250 // set health value of this monster type. ![]() Set fish_health 25 // set health value of this monster type. Set enforcer_health 80 // set health value of this monster type. Set dog_health 25 // set health value of this monster type. Set demon_health 300 // set health value of this monster type. Kleshik Coop mod for Quake Darkplaces 2012 - YouTube Making the normal enemies randomly get replaced by harder equivalents from mission-packs, and it also adds lighting-effects and screen-effects which make the game harder,Īnd it adds a random enemy encounters and sometimes randomly a baby-dragon will appear in a map which is insanely hard ![]() Skill4 makes enemies respawn, and skill 5 makes them semi-transparent so they're a lot harder to see:Īlso, there's the kleshik mod which makes quake a lot harder! it implents all enemies of both mission-packs into normal quake, Seven's wonderfull SMC mod includeds a cvar to increase monster-counts, adds random monsters like afrits,Īnd includes options to have fiends and scrags both teleport around which makes them much harder enemies:Īnd ezetabi made a quake-mod which adds a 5th and 5th difficulty level to the game. ![]()
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